Items

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Introduction

Certain terms used for items can be found in Wiki Terms.

Items are the most basic component of Farworld Pioneers. Some items can be considered tools, weapons, or building blocks. Each of which have their own respective uses. Items are stored in the inventory, chests and Stockpiles

Obtaining

Different items are obtained in different ways. Some items are given to you at the start from the Drop Pod, while others must be found in the world. Some of which are dropped by monsters or raiders, and some are found in chests or created at various crafting stations.

Tools

Tools
Name Description
Iron pickaxe.png Crude Pickaxe The only tool you start off with, is not very effective but very easy to obtain.
Steel pickaxe.png Mining Pickaxe A highly effective pickaxe created from Steel Ingots. Mines a lot faster than your basic pick.
Axe.png Axe A specialized tool that is only effective at destroying plants.
Pneumatic drill.png Pneumatic Drill A high-tech mining tool that breaks blocks at incredible speeds. Though less effective when dealing with vertical movement.

Basic Healing

Consumables
Name Effect Description
Medkit Heals Health And Revives Bleeding NPCs A very useful item to have on hand, for either healing your own health or reviving downed NPCs before they die from blood loss.
Bandage Removes the bleeding effect caused by some monster attacks. Currently used as a personal item, and not used on NPC's

Weaponry

In Farworld Pioneers, the player can arm themself with an impressive array of weapons that will give them the upper hand in their quest for survival. From ancient relics to cutting-edge technology, the game offers a variety of weapons to suit different playstyles.

Ranged Weapons

You can find the list of the starter weapons in alphabetical order here. To go to the Weapons list page, click here.

Melee Weapons

Melee Weapons are primarily obtained via the Weapons Merchant. with a few starter weapons craftable in the Workbench, To go to the Weapons list page, click here.

Advanced Weapons

Advanced tech from Missile and Grenade launchers, to Energy weapons.

Equippables

Basic Armor

Equipment that can be equipped in the armor slots. Giving the player resistance and defense bonuses. Note that some items will fill different equipment slots.

Accessories

Equipment that can be equipped in accessory slots. Giving the player abilities such as temporary flight or wall jumps. Sometimes giving bonus defenses.